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The Official Strategy Guide to Chaos Dragons ~ Learn the way of Chaos Summoning ~

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The Official Strategy Guide to Chaos Dragons ~ Learn the way of Chaos Summoning ~ Empty The Official Strategy Guide to Chaos Dragons ~ Learn the way of Chaos Summoning ~

Post by EmperorOfChaos Tue Sep 03, 2013 5:29 pm

[NOTE: STILL UNDER CONS.]


[Boss Chaos Monsters]


Black Luster Soldier - Envoy of the Beginnning [3000/2500]

[Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
● Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
● During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.]
- Best chaos monster(second to Chaos Emperor Dragon) any chaos dragon/chaos deck player can ever hope to have, 3k body that can potentially attack twice in a row if it destorys a monster, Banish any monster on the field? why not? no need to explain any further. [RUN IT!] -


Chaos Sorcerer [2300/2000]

[Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.]
- A little similar to Black Luster Soldier - Envoy of the Beginning with a lesser 2300 Atk, but banishing Face-up monsters is good and can also help in doing rnk 6 plays. -

[RUN 2(OCG) 1(TCG)]


[The Chaos Dragons]


Lightpulsar Dragon [2500/1500]

[You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monster from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target.]
- A 2500 Atk monster that can summon any lvl 5 or higher dark dragon monster from the graveyard when sent there, does well with REDMD that starts the Pulsar/REDMD Loop when you feel like it. -

[Run 3]



Darkflare Dragon [2400/1200]

[You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either player's Graveyard; banish that target.]
- A 2400 Atk monster that helps in setting up the grave, can also use his effect just to banish any troublesome monsters on the opponents grave(REDMD if ever you run against the mirror match, Inzecter Hornet, etc.), but with the arrival of Verz this card should probably be ran at 0-1 due to it being just a dead draw if ophion is on the field and with it's small atk it can't run over most monsters in the current format. -

[Run 0-1]


Eclipse Wyvern [1600/1000]

[If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.]
- Searcher for our lvl 7 or higher Light/Dark Dragon type monsters, it triggers when it gets sent from anywhere to the graveyard. -

[Run 1]



[The Milling Engine]



Lyla, Lightsworn Sorceress [1700/200]

[During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.]
-Basically one of our Lightsworn milling engine card and our Spell/Trap Hater, that can get rid of potential backrow threats. -

[Run 3]



Ryko, Lightsworn Hunter [200/100]

FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
-Basically one of our Lightsworn milling engine card and also used to get rid of potential threats, this card can get rid of anything on the field, only bad thing is that it can easily be destroyed by cards like Fire Fist - Bear, Dark Hole, Inzecter Hornet, etc. which you would lose the chance to be able to get his effect.-

[Run 0-3]



Card Trooper [400/400]

Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
-Non-Lightsworn milling engine card, basically a staple in chaos dragons that use the heavy milling engine. You can actually decide from 1-3 when you want to mill the amount of cards from the top of your deck to the grave.-

Cons: It's an Earth Attribute Monster and it has low attack that you'd end up taking lots of damage on your opponent's turn when in atk pos.

[Run 2]


[The Hand Traps]



Tragoedia [?/?]

[When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.]
-One of the Best Hand traps for Chaos Dragons it being Dark is great, it can potentially help in stopping OTKs and to top it off it can level modulate itself into any lvl the same as your chosen monster in your graveyard which can be good in Synchro and Xyz Summons.-

[Run 2]



Gorz the Emissary of Darkness [2700/2500]

[When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the Appropriate effect, based on the type of damage.
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.]
- Same as Tragoedia but this guy stops OTKs better giving off a Token with High atk [assuming you took huge damage] for free. -

[Run 2(OCG) 1(TCG)]



Effect Veiler [0/0]

[During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.]
-I gotta say this is one of the best hand traps ever made in the card game, distrupting your opponent's plays, being a tuner and a Light Attribute monster is really welcome in Chaos. -

[Run 2-3]



Maxx "C" [500/200]

[During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.]
-Self Explanatory, can be great against decks that spam a lot of monsters in a turn.-

[Run 0-3]



[Further Support]




Red-Eyes Darkness Metal Dragon [2800/2400]

[You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".]
-Awesome card in Chaos Dragons and a 2800 body monster reborn for dragons. -

[Run 1]



Dark Armed Dragon [2800/1000]

[Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.]
-One of our Best Boss monsters, a 2800 body that can potentially destroy 3 or more cards on the field. It's just too good not to run.-

[Run 1]


Tour Guide From the Underworld [1000/1000]

[When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.]
-Our rnk 3 Xyz enabler and she's also Dark. -

[Run 2]



Night Assailant [200/500]

[FLIP: Target 1 monster your opponent controls; destroy that target.
When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; Return that target to the hand.]
-Suitable lvl 3 Fiend monster for Tour Guide's effect. Has a Ryko-like effect and you can also send this card and another light monster to the graveyard via Lightpulsar's Graveyard summoning and also trigger assailant's effect to add another flip effect monster (Ryko).-

[Run 1(when playing tour guide)]



Blackwing - Zephyros the Elite [1600/]

If this card is in your Graveyard: You can Return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
-Let's you reuse cards on your field, good for synchro/xyz plays and can also be good if you play Blackwing - Gale.-

[Run 0-1]




Blackwing - Gale the Whirlwind [1300/400]

[If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.]
-Gives access to more synchro plays and also Blackwing Armor Master, can run over 2550 below monsters with it's shrink like effect.

[Run 0-1]



Wyburstar, the Radiant White Dragon [1700/1800]

[Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon 1 "Wyburstar the Ivory Dragon" per turn. If this card is sent from the field to the Graveyard: You can add 1 "Collapsarpent the Ebony Dragon" from your Deck to your hand.]
-I call them the "Baby Chaos Dragons", can be good for rnk 4 plays and also as tribute fodder for a tribute focused build. Haven't made a build specifically for both of them at the moment.-


Collapsarpent, the Darkness Dragon [1800/1700]

[Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon 1 "Collapsarpent the Ebony Dragon" per turn. If this card is sent from the field to the Graveyard: You can add 1 "Wyburstar the Ivory Dragon" from your Deck to your hand.]
-I call them the "Baby Chaos Dragons", can be good for rnk 4 plays and also as tribute fodder for a tribute focused build. Haven't made a build specifically for both of them at the moment.-


[The Spells]

[UNDER CONS.]


[The Possible Trap Card Techs]

[UNDER CONS.]

[Extra Deck Cards]

[UNDER CONS.]

[Standard Deck Skeleton]

[UNDER CONS.]
EmperorOfChaos
EmperorOfChaos
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Join date : 2013-08-22

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