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The Six Samurai Deck Strategy Guide

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The Six Samurai Deck Strategy Guide Empty The Six Samurai Deck Strategy Guide

Post by alphanumeric Fri Nov 15, 2013 11:14 am

The Samurai:
Spells & Traps:

Legendary Six Samurai - Shi En
✫✫✫✫✫ / DARK / Warrior / Synchro / 2500 ATK / 1400 DEF
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
Always run the maximum amount. Currently at 1.

Other Card Support

Monsters:
Spells:
traps:
extra deck:
Deck Skeleton:
Monsters
x3 Legendary Six Samurai - Kizan
x2-3 Kagemusha of the Six Samurai
x1-2 Elder of the Six Samurai
x1-2 Legendary Six Samurai - Kageki
x1-2 Grandmaster of the Six Samurai
x1 Legendary Six Samurai - Enishi
x1 The Six Samurai - Zanji

Spells
x1 Gateway of the Six(Limited in OCG)
x1 Reinforcement of the Army
x3 Shien's Smoke Signal
x3 Six Samurai United
x3 Asceticism of the Six Samurai
x1 Monster Reborn
x1 Heavy Storm

Traps
x1 Solemn Judgment(Limited in OCG)
x1 Solemn Warning

Extra
Ally of Justice Catastor
Legendary Six Samurai - Shi En
Naturia Beast
Naturia Barkion
Any generic rank 3 Xyz
Heroic Champion - Excalibur
Shadow of the Six Samurai - Shien
Number 39: Utopia
alphanumeric
alphanumeric
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